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Id Animation & Arts offers a line up of courses broadly divided into Advance, Professional and Specialization Programs. These Courses are the result of thorough Experimentation and Research in addition with our deep understanding of how the subject is taught and followed by the famed Canadian, and the US, Methods. We have made a Conscious and concerted efforts to bring the Indian Ethos to this subject and all our courses have been built keeping in mind the Indian Perspective.


Fundamental
Level
Advance
Level
Professional
Level
Specialization
Level
Other
Program
     
Diploma in Game Art Design   Diploma in Visual Effects (VFX)

 Duration : 12 Months, Full Time 

 

 Duration : 12 Months, Full Time 

     

Overview

Gaming and Game design is a relatively new phenomenon in India and it is already set to make a huge leap as a career.

Before going into details we would like to define Game Art Design/Game Art Content / Game Art Asset.

In a game anything that we see on the screen of a mobile, PC, Net or console, all the characters, colour designs, pictures and the animations are called Game Art Assets, or Game Art contents.

So everything under design, be it an Idea, 2d (Sketches, Concept Designs, Environment design, Digital Paintings, Game Documents) or 3d (Character Models, Set Models, Environment Models, Weapons Models &their textures, rigs and Animations) is called an Art Assets, and because they are being made for a game in combine they are called Game Art Design / Assets.

The Game Art course will allow you to learn all the aspects of Game Art Design & Development in the 2d & 3d world. A right mix of Ideas, Art, Design, & Technology will give you all the required skills to make a successful entry into the world of Game Design.

 

Criteria

  • This program is strictly open to Game Players Only. The reason being, that only a game player will have the visual and technical understanding that will be the basis for his success as a Game designer. Previous design work, like sketches, paintings, graphic design is a plus but not compulsory.

 

Course Content

Term 1
Design Fundamentals &
Drawing & Sketching
Design Fundamentals- Design Principles, Game Ideas & Game Design
Colour Theory-Colour Themes, Primary, Secondary, tertiary Colours, colour wheel, Concept, Character, Set design for Games
Basic of Drawing: circle & line Drawing, Symmetrical drawings, Perspective Drawings
Theory Story Boarding , Game History , Game Technology, Role of sound in games
Game design document Vs Film Script, Game Play, Game Mechanics & game Analysis
Game Cinematography & Game Levels
Technical Introduction to Photoshop & Flash for games
Introduction to 3D, Max/Maya (Fundamentals - Modelling – High Poly Vs Low Poly , Mesh Flow, Polygons vs. Triangles, Poly Count Vs Game technology
Other Playing & Analysing Games, Game Design & Game levels
Project Game Character, Concept & Set Designs
 
Term 2
Design Fundamentals &
Drawing & Sketching
Design Fundamentals- Design Principles, 2d Visualisations & Paintings
Life Drawing II,
Story boarding II, Game Cinematic
Architecture, Products, Props, Vehicles & Anatomy Study
Theory Gaming History
Gaming modelling & texturing techniques for various assets, Level of Detail
Game study, Research for Developing ideas
Technical Flash, Photoshop with Max/Maya,
Max/Maya – II Advanced Modelling,
Max/Maya – III (UV Mapping)
Max/Maya – IV (Principles of Animation) ,
Optimisation, Introduction to ZBrush-I
Other Building 2d backgrounds & Game Assets
Project Modelling & Texturing of Game Sets, Vehicles & Props
 
Term 3
Design Fundamentals &
Drawing & Sketching
Design Fundamentals- Design Principles, Game engines rendering Vs Animation rendering
Life Drawing III, Game Level & Map drawing
Anatomy Study for Game Characters
Background Painting
Theory Gaming History II, Game Videos & cinematicsProduction Management Documentation, file system, Resource Human, Asset management, Planning for a Team project
Game study II, Character Modelling, Texturing & Animation
Technical Photoshop III, ZBrush-II
Max/Maya – V (Rigging Concepts & Fundamentals, Character Setup)
Max/Maya – VI (Character Animation – Simple Animation Cycles)
Other Walks, Runs & Action pieces, Work on a team Project
Project Developing Game Character with Environments
 
Term 4
Design Presentation Techniques
Project Planning for Demo Reel
Theory Game Demo Project Documentation, Design and Production
Gaming History III, Asset management
Technical Maya – VIII (Effects for Games)
Fundamental of Editing, Sound & Compositing
Media output methods.
Other Pitching a game idea, Presntation & Interview Skills
Project: Game Demo Reel

 

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